Make another maneuver 1/4 orbit before the closest approach. You will likely need to use VERY light throttle. Adjust PG/RG/RI/RO in small amounts trying to get a closer encounter (aim for under 40km). Tag the orange/pink arrows that displays the closest approach distance (only one of the pair will show that information). Ideally, wait until #2 is at PE and the two ships will be as close as possible at #2’s PE on the next orbit. Start around 1000x speed, then slow to 100x as they get closer. Using high speed warp (use cursor in mission clock area in top left), pass time until #1 is nearly caught up to #2. If not, tag it, and execute a maneuver there, burning normal/anti-normal until it is low enough. Look for the DN/AN markers (use the one closest to your AP). Go to map mode and click on ship 1 in cursor mode and set it as your target. (Depending on how clean the launches were this may not be needed). (I won’t keep repeating it, but do it after each node so the map doesn’t get cluttered and confusing.) One ship should be in an orbit with AP/PE of 100km and one with PE 90km & AP 150km. Aim for the AP to end up about 50km greater than ship 1’s (150km in the example) then cut the power. For the maneuver at AP, keep going past a circular orbit and the AP will swing around to the opposite side. If ship #1 ended up with an AP/PE of 100km then the AP of ship 2 should be 90km. The initial AP should be about 10km less than the first ship’s. The launch profile will be identical except for AP/PE. Go back to space center and launch another one. Perform the maneuver, delete the node, set the SAS to anti-normal, and turn on the lights (near the top center). Add a maneuver at the AP, burning PG until your PE is 100km (the AP/PE will start swinging around the orbit as they get close in value). Tag the AP, and wait till it hits 100km, then cut your throttle. At about 25-30km you will need to start stage 2, then set your SAS to prograde and switch over to the map. Turn right to about 60 degrees at 10km, gradually working towards 30 degrees at 20km. Struts (S) - 6x radial symmetry, from top outer edge of S3-14400 to bottom of jumbo-64Įnable SAS and leave throttle at 50%.Struts (S) - 6x radial symmetry, from top outer edge of Jumbo-64 to bottom of FLT-800.TR-18A (S) – click on this with B and enable crossfeed.LV-1R (E) - 2x radial symmetry, very bottom of FLT-800. Place a second set right above it so the black nozzles just touch each other, then remove the bottom one. The easiest way is to place a set so the white square base just touches the bottom black ring on tank. RV-105 (C) - 4x radial symmetry, bottom of FLT-800, these go a tiny bit above the bottom, lined up with the top set.PB-Nuk (U) - 2x radial symmetry, middle of FLT-800 verically, where there are the small vertical lines.Illuminator Mk2 (U) - 4x radial symmetry, middle of FL-R25 vertically, between the RV-105s, rotate this with the D-Pad so it faces up.RV-105 (C) – 4x radial symmetry, middle of FL-R25 vertically, lined up on the yellow lines.It’s important to be precise on the placement of pieces for this ship, as moving them will change the center of mass, and make the RCS thrusters misbehave. I’ll include the category of the part after the name: (P)ods, (F)uel Tanks, (E)ngines, (C)ommand and control, (S)tructural, (A)erodynamics, (U)tility. Unless otherwise noted, each part goes directly below the previous one.
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