![]() ![]() Stats page for all units and buildings - available here: Īdded tooltips to all troop command buttonsįixed help icons which were not linked to correct help file pages ![]() Goods sent and received between allies are now tracked correctly in end game statsįixed a crash with events spawning in estates without a location/destination markerįixed an issue where players would get dropped out of multiplayer games while task switched for extended periodsĪdded new skirmish map "The Breath of Life" ![]() The Sergeant-At-Arms now buffs troops armour by 25%, down from 50% The correct amount of gold is now removed for all difficulties of the 'Kerak' pre-order campaign mission. The building count limits are now correctly applied to the main building panel after a lord dies Siege equipment stationed within the siege camp can now be targeted by archers Improvements have been made to the Repair/Delete tools following feedback from playersĮxtra hotkeys have been implemented (see online manual for full list) When deleting walls, stone is now returned to the stockpileīrowsing save games and maps now works when using a Documents path located on a network share WARNING: non-local multiplayer games are likely to suffer from high latency. The multiplayer lobby browser has been changed to show games not just within your region but also neighbouring regions by default following feedback from playersĪ 'Show High Latency Games' filter has been added to the lobby browser to allow players to see worldwide games. When a player quits or surrenders in a multiplayer game or their connection times out, their castle will now be removed from the game Players can now invite other players to join them via Steam Hell's Teeth: The Peninsula, To the SummitĪdded support for changing available keyboard layouts using ALT+SHIFTįixed a slowdown caused by no trees/wood being available on the map for woodcutters.įixed players receiving popularity bonus for multiple food types when rations set to 0įixed players estates being changed on the minimap when they were added/removed from a teamįixed players that are not in a team in skirmish and multiplayer games not being kicked out on game startįixed multiplayer game lobby not showing correct values for clients when they first join the gameįixed Greatest Lord screen being available in non-skirmish missionsįixed an exploit where wood camps placed for free could refund goods upon being deletedįixed village estates colour issues in map editorįixed an exploit with placing barricades too close to enemy walls Way of the Warrior: Lord of the Desert, The Two Brothers, Hope SpringsĪ Trail of Tears: Mighty River, Predator, Sands of Time Skirmish trail missions rebalanced to curb rushing the AI Lords ![]() AI Lords will now randomly select their castle size and rotation when starting custom skirmish or multiplayer gamesĪI Lords will now most likely build the largest castle size they can within the available free space in custom skirmish and multiplayer -games ![]()
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